7.0/ 10

Verdict

A well-made action RPG and factory builder that critics rate highly, held back by one of the less forgiving banner structures around: the featured guarantee sits at 120 pulls and does not carry over. Good value if you play for the world and the factory and save for one banner at a time; a poor fit if you want to chase every new operator.

Arknights: Endfield official Steam store header key art
Arknights: Endfield — Steam (store.steampowered.com) — Hypergryph / Gryphline

Arknights: Endfield is not a tower defense game like the original Arknights, and it is not a tactical RPG either. It is a real-time 3D action RPG with a four-operator squad, wrapped around a factory-building system that Hypergryph calls the Automated Industry Complex (AIC). It launched on January 22, 2026 on PC, PlayStation 5, iOS and Android, published worldwide by Gryphline. On PC it runs through the official launcher and the Epic Games Store; a Steam version was announced in August 2026 and its store page still reads "Coming soon", with no date given.

The question here is the one Bannerdex asks of every game: does it respect your time and your wallet?

How this review was built

This review does not come from hands-on play, and no playtime is claimed. The assessment rests on three things, all checked on October 4, 2026:

  • Official material: the Steam store page (description, system requirements, release status) and developer statements reported by GamesRadar+.
  • Critic reception: OpenCritic and Metacritic aggregates, plus individual reviews from Push Square, Hardcore Gamer, TheGamer, GameGrin and RPG Site.
  • Player reception and system documentation: Metacritic user reviews, and gacha and economy guides from GameWith, 148Apps, Hardcore Gamer, Game8 and Game Rant.

One gap to flag: because the Steam release has not happened, there are no Steam user reviews to draw on. Player sentiment here comes from Metacritic's user score, which is a small sample.

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What the game gets right

The critic picture is solid. OpenCritic lists a top critic average of 79 from 29 reviews, with 86% of critics recommending the game. Metacritic puts the PC version at 78 from 21 reviews.

The factory is the main reason. You mine resources, refine them and route them into automated production lines. Push Square (8/10) names the "deep automation systems" as its first positive, Hardcore Gamer (4/5) calls the automation an excellent introduction to the genre, and Metacritic users single out the factory as the part unlike any other gacha game.

Presentation is the other near-consensus. Art direction, music and character design are praised even in the negative reviews: TheGamer, which scored the game 3/5, still credits its "awesome character designs" and stylish world.

Hardcore Gamer's summary is the most favorable case for the game: it feels like "the gaming comes before the gacha", closer to a modern JRPG than a mobile-first product.

Monetization: gacha, but how fair?

This is where the reception splits. The rules below are documented consistently across GameWith, 148Apps and Hardcore Gamer's guides:

  • A pull on the character banner costs 500 Oroberyl.
  • A 6-star operator is guaranteed within 80 pulls, but it has only a 50% chance of being the featured one, and losing that coin flip does not guarantee the next one.
  • The featured operator is guaranteed at 120 pulls, once per banner. That counter does not carry over to the next banner.
  • Duplicates of a featured operator are guaranteed through a token every 240 pulls.
  • Weapon banners use Arsenal Tickets, which are earned from character pulls.

The no-carry-over rule is the core problem. If a banner ends while you are 100 pulls in without the featured operator, that progress toward the guarantee is gone. RPG Site's launch impressions call the system "predatory" and "far less generous than it makes it out to be", and a Metacritic user review describes it as the most predatory gacha the writer had seen. Push Square lists "potentially pricey gacha pulls" and "currency overload" among its negatives.

Hypergryph has acknowledged part of this. In an April 2026 GamesRadar+ interview, the game's lead said the team was giving out more in-game currency and trying to combine currencies to make things clearer, with the goal that free players are "not paywalled". A company representative added that these optimizations were still at the discussion stage. We could not confirm from two sources which changes have since shipped, so we are not asserting any.

On income, free pulls come from daily and weekly missions, events and exploration, but we could not find an official or otherwise reliable total for how many a free player earns per patch, so we give no figure here. What the rules above do establish: a guarantee that sits at 120 pulls and resets with each banner rewards saving across patches for one operator you want. It does not work if you want every new operator.

On the spending side, Game8's spending guide and a TOPUPlive guide both list the Monthly Pass at $4.99, with a daily Oroberyl delivery. Game8 describes buying premium currency directly as "extremely expensive".

Time: the grind question

Sanity is the stamina resource: it regenerates over time and is spent on Protocol Spaces that drop progression materials for operators and weapons. That is standard for the genre, and Push Square files it under "familiar live-service grind".

The sharper criticism comes from TheGamer, which calls Endfield "a game that does not respect your time, or reward it", pointing to repetitive daily errands and a factory loop that repeats across regions. Combat draws the most consistent complaint: GameGrin, in an 8/10 review, still says you mostly hold the attack button and occasionally dodge, and Metacritic users say much the same. Hardcore Gamer and Metacritic users both flag a long, talkative opening.

Hardcore Gamer disagrees on combat, finding it fairly deep once status effects and ability chains come into play. But the complaint appears in positive and negative reviews alike, so treat it as a real risk.

Who should install it

Install it if the idea of a factory builder inside an anime action RPG appeals to you, if you are happy to play for the world and the production lines, and if you can pick one banner and save for it. Skip it, or go in with a firm budget, if you are a collector who wants each new operator, or if repetitive real-time combat is a deal-breaker.

FAQ

Is Arknights: Endfield free to play? Yes. It is free to download, with in-app purchases that include chance-based items.

What does it need on PC? The Steam page lists a GTX 1060, an Intel Core i5-9400F, 16 GB of RAM and 60 GB of storage as the minimum, and an RTX 2060 as recommended.

Is the game still being updated? Yes. The "Dreamscape of Wind and Snow" update arrived on September 2, 2026, adding the operator Typhoeus and a free operator, Purrchena.

Verdict

7.0 / 10. The score is the midpoint between the critic aggregate (OpenCritic top critic average 79, so 7.9) and the user aggregate (Metacritic user score, 6.1 out of 10 from 217 ratings). App store star ratings are left out of the score, as on every Bannerdex review. On time, Endfield is an ordinary live-service grind with a strong hook in its factory. On wallet, it gives free players a fair amount of currency and then asks them to spend it under strict rules. It suits patient planners far better than impulse pullers.

Strengths

  • The factory-building layer is the standout feature and sets it apart from other gacha RPGs
  • Visuals, music and character design are praised almost unanimously by critics and players
  • The game is free to start on every platform it is available on
  • Weapon banner pulls are paid for with tickets earned from character pulls, not a separate purchase

Weaknesses

  • The 120-pull featured guarantee works once per banner and does not carry over to the next one
  • Too many currencies: critics and the game's own lead developer call the gacha confusing
  • Combat is widely described as repetitive, and the daily and factory loops as a familiar live-service grind
Kai
Live-service & gacha tracker

Kai tracks live-service and gacha games across genres — tactical RPGs, space strategy, MMOs, survival — always asking the same question: does this game respect your time and your wallet? Articles are built from named sources — official notes, patch data, critic and player reception — and cross-checked before they go up. When a verdict comes from hands-on play, the article says so.